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Call of Duty: Warzone and Vanguard with Ricochet anti-cheat

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Call of Duty Warzone and Vanguard with Ricochet anti-cheat

Activision already announced work on a new security system a few months ago, which would shorten the life of cheaters on Call of Duty: Warzone servers and the upcoming Call of Duty: Vanguard. We finally got to know the details of new technology with the catchy name “Ricochet”.

Ricochet as a recipe for cheaters?

CoD’s biggest problem has long been common and less common scammers who frustrate honest players by spoiling their fun. In Call of Duty: Warzone, the problem was so acute that the creators themselves finally spoke, announcing a fight with cheaters:

Today, the official info about the new security has already appeared:

The RICOCHET Anti-Cheat Initiative is a multi-faceted approach to fighting fraud, featuring new server-side tools that monitor analytics to detect fraud, improved investigations to eliminate fraudsters, updates to strengthen account security, and much more. RICOCHET Anti-Cheat security features will be introduced with Call of Duty: Vanguard and later this year with the Pacific update coming to Call of Duty: Warzone.

Ricochet is a new kernel driver. This is to translate into faster cheater identification and better server security. The driver will only work on PC, but the developers reassure you – this will also translate into more comfortable gameplay on consoles (in duels between console and PC players).

The players have concerns

There have already been a lot of concerns on the web that the new security system will also hit fair players, which will result in other bothersome problems in the game or updates weighing several hundred GB. Others, in turn, believe that this type of security will be quickly broken anyway, and cheaters, as they were, will be.

There are also voices that the very name “Ricochet” obliges and the whole thing will certainly have a backlash on everyone – cheaters, players and the company.

Call of Duty: Vanguard will hit the market on November 5. This is the 18th instalment of one of the most popular FPS series. In this part, players will move to the fronts of World War II. The game offers a single-player campaign and a multiplayer mode (currently consisting of as many as 20 maps). The creators also added the so-called zombie mode, which is a kind of skill test before the actual game.

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Chorus in the first game. Gameplay shows the expected production

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Chorus in the first game. Gameplay shows the expected production

Chorus will debut early next month, which may be of interest to many players. Deep Silver Fishlabs has finally presented its gameplay and the dynamic gameplay may prove to be a great option for many flying fans. Check out the gameplay.

The premiere of Chorus will take place on December 3 and today we can check the pure gameplay. In this case, the players will play the role of the pilot Nara, who controls Forsaken, or “sentient machine”. The duo’s task is to destroy the dark cult, and the heroine will wade through the galaxy, discover ancient temples and experiment with powerful abilities to finally be able to achieve her goal.

Today we can finally check how Chorus really looks like and it must be admitted that it looks really interesting. It is hard to say what experience the missions will provide and whether the gameplay at some point will not be too repetitive, but the title is very dynamic and the Forsaken gameplay can be great fun.

Chorus is coming to two generations of consoles (PlayStation 5, Xbox Series X | S, PlayStation 4, Xbox One), but also to personal computers (Steam, Epic Games Store).

image:- Youtube

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GTA: The Trilogy still with serious framerate issues on Switch

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GTA The Trilogy still with serious framerate issues on Switch

Patch 1.02 for GTA The Trilogy – The Definitive Edition was released a few days ago. Many Switch owners were hoping the update would correct animation fluidity issues in this release. How is it actually?

The topic decided to check out Youtuber Cycu1, who prepared a comparison of GTA The Trilogy – The Definitive Edition in the premiere state and with the 1.02 update installed on the Switch. Unfortunately, it turns out that the remasters of the iconic versions of Grand Theft Auto are still the weakest on the Nintendo console. Framerate often drops below 25 frames per second.

In some scenes, the situation even looks as if the Switch offered worse animation fluidity than on the day of release. For example, in the 7th minute of the recording, while driving through the busy place under the viaduct in GTA San Andreas, the framerate dives in the premiere edition to the area of ‚Äč‚Äč23-24 frames per second. With the patch installed, the game seems to generate a slightly lower framerate than in the older version of the game.

This is of course a great disappointment. Many people hoped to play such old productions on Switch with the highest degree of liquidity. Unfortunately, we received a poorly optimized production Рnot only on the Nintendo console but also on … PS5, where the game has a problem with micro-cuts in the smoothness of the animation, even in the 30fps mode.

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PlayStation Home came back to life thanks to the fans. Players can meet their friends again in the game

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PlayStation Home came back to life thanks to the fans

Sony shut down the PlayStation Home servers a few years ago, but fans decided to restore the initiative. Thanks to their own servers, they managed to revive the project and now players can spend their free time together.

PlayStation Home is a very ambitious endeavour by Sony that has been in development since 2005. The Japanese allowed PlayStation 3 owners to create their own avatars, and then those interested could spend time in the virtual world. Beta Home took place in December 2008, the project was in development until November 12, 2014, and the servers were completely shut down on March 31, 2015.

However, players decided to recall PlayStation Home and, like Motorstorm, set up their own servers – the Destination Home Team and PSONE communities worked together to invite fans to PS Home:

“Greetings to Home Veterans!” Today was a huge event for Destination Home Team x PSOne Emulation Team as we finally reached a point in our development where the lobby sessions work on the original PlayStation 3! “

Those interested have set up their own servers, so now players can join public or private lobbies and then hang out on PlayStation Home. Below you can check the material that shows the return of the project.

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