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PlayStation Store is testing free game Trials. Problem of returns solved?

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Last week, the free trial program of selected games was launched on PlayStation Store in the UK and Canada. Although this functionality may cause radical changes in the functioning of Sony and the purchasing habits of players, the global giant has not yet formally referred to the tested functions.

Exposed problem with returns

PlayStation Store suffers from a few issues with refunds on digital titles that are not to the liking of gamers. What can I say – PlayStation’s return policy is not pro-consumer. If you bought a product and downloaded it – you don’t have to count that the company will give you back your money if your purchase turns out to be wrong. This means that the only transactions that have a 100% chance of a refund are random purchases from PlayStation Store, after which the player has not installed the title. And that’s not the point.

The problem was perfectly exposed by the premiere of Cyberpunk 2077, which, as we well know, turned out to be a total flop. Most sellers returned money for a virtually unfinished product. It was no different with Sony, which exceptionally also gave back the money for the pre-order and removed the game from PlayStation Store until it was patched to an acceptable level.

Players from the UK and Canada can download for free from

However, this situation showed that the corporation needs to think carefully and make changes to the way digital titles are sold and distributed on PlayStation Store. Otherwise, she could face a huge loss again when the next big title cuts a similar number to Cyberpunk 2077.

Free Trials – The Perfect Remedy?

The free trial versions of the games seem to be an excellent solution to the problem of the PlayStation Store’s unattractive refund policy. This allows you to keep the current rules while treating customers better – finally, players will not buy a pig in a poke and will not be left on the ice when the product proves not to meet expectations.

At the moment, however, it is not a perfect solution. Players from the UK and Canada can download for free from PlayStation Store and test for six hours the Death Stranding: Director’s Cut and Biomutant trials and a five-hour trial of Sackboy: A Big Adventure. The problem is that the time is counted from the moment the download starts, which works to the disadvantage of people with poor connections. In addition, this feature will disappear from the platform on October 28.

For now, it is not known how the new functionality will affect the future of players and PlayStation, and whether the corporation will officially introduce the new system to PlayStation Store.

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Chorus in the first game. Gameplay shows the expected production

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Chorus in the first game. Gameplay shows the expected production

Chorus will debut early next month, which may be of interest to many players. Deep Silver Fishlabs has finally presented its gameplay and the dynamic gameplay may prove to be a great option for many flying fans. Check out the gameplay.

The premiere of Chorus will take place on December 3 and today we can check the pure gameplay. In this case, the players will play the role of the pilot Nara, who controls Forsaken, or “sentient machine”. The duo’s task is to destroy the dark cult, and the heroine will wade through the galaxy, discover ancient temples and experiment with powerful abilities to finally be able to achieve her goal.

Today we can finally check how Chorus really looks like and it must be admitted that it looks really interesting. It is hard to say what experience the missions will provide and whether the gameplay at some point will not be too repetitive, but the title is very dynamic and the Forsaken gameplay can be great fun.

Chorus is coming to two generations of consoles (PlayStation 5, Xbox Series X | S, PlayStation 4, Xbox One), but also to personal computers (Steam, Epic Games Store).

image:- Youtube

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GTA: The Trilogy still with serious framerate issues on Switch

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GTA The Trilogy still with serious framerate issues on Switch

Patch 1.02 for GTA The Trilogy – The Definitive Edition was released a few days ago. Many Switch owners were hoping the update would correct animation fluidity issues in this release. How is it actually?

The topic decided to check out Youtuber Cycu1, who prepared a comparison of GTA The Trilogy – The Definitive Edition in the premiere state and with the 1.02 update installed on the Switch. Unfortunately, it turns out that the remasters of the iconic versions of Grand Theft Auto are still the weakest on the Nintendo console. Framerate often drops below 25 frames per second.

In some scenes, the situation even looks as if the Switch offered worse animation fluidity than on the day of release. For example, in the 7th minute of the recording, while driving through the busy place under the viaduct in GTA San Andreas, the framerate dives in the premiere edition to the area of ​​23-24 frames per second. With the patch installed, the game seems to generate a slightly lower framerate than in the older version of the game.

This is of course a great disappointment. Many people hoped to play such old productions on Switch with the highest degree of liquidity. Unfortunately, we received a poorly optimized production – not only on the Nintendo console but also on … PS5, where the game has a problem with micro-cuts in the smoothness of the animation, even in the 30fps mode.

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PlayStation Home came back to life thanks to the fans. Players can meet their friends again in the game

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PlayStation Home came back to life thanks to the fans

Sony shut down the PlayStation Home servers a few years ago, but fans decided to restore the initiative. Thanks to their own servers, they managed to revive the project and now players can spend their free time together.

PlayStation Home is a very ambitious endeavour by Sony that has been in development since 2005. The Japanese allowed PlayStation 3 owners to create their own avatars, and then those interested could spend time in the virtual world. Beta Home took place in December 2008, the project was in development until November 12, 2014, and the servers were completely shut down on March 31, 2015.

However, players decided to recall PlayStation Home and, like Motorstorm, set up their own servers – the Destination Home Team and PSONE communities worked together to invite fans to PS Home:

“Greetings to Home Veterans!” Today was a huge event for Destination Home Team x PSOne Emulation Team as we finally reached a point in our development where the lobby sessions work on the original PlayStation 3! “

Those interested have set up their own servers, so now players can join public or private lobbies and then hang out on PlayStation Home. Below you can check the material that shows the return of the project.

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