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Play Cyberpunk 2077 Using RTX 4090 DLSS 3, The Graphics Are Really Eye-pleasing!

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Play Cyberpunk 2077 Using RTX 4090 DLSS 3, The Graphics Are Really Eye-pleasing!

NVIDIA released the new DLSS Super Resolution SDK (version 3.1.10) on GitHub. DLSS Super Resolution 3.1.10 comes with performance improvements, optimization, and stability as well as bug fixes.

As promised last week, NVIDIA has also updated the Streamline SDK to version 2.0 and shared the Frame Generation plugin with the public.

One digital artist, namely Digital Dreams, often shares videos of various game titles with stunning graphics with the help of the RTX 4090.

Recently he shared his experience playing the game Cyberpunk 2077 with RTX 4090 DLSS 3. The result is of course that Cyberpunk 2077’s graphics, which are not RTX 4090, are already good, especially if this game is combined with RTX 4090, it is even better and more realistic.

Especially with the lighting of the future city, the videos he shares are pleasing to the eye.

Of course, this is the result of ray tracing which follows the light as it bounces and absorbs light which can produce shadows that physically match the original.

This is the progress of the game industry which makes future games more realistic.

Nvidia said that both technologies, namely DLSS 3 and ray tracking, were important in producing this achievement.

DLSS lets games render at 1/8 pixel, then uses AI and GeForce RTX Tensor Cores to reconstruct the rest, multiplying frame rates dramatically while delivering sharp, high-quality images that rival native resolution,” Nvidia said in an announcement published by Engadget on Friday (24/3).

If you want to play Cyberpunk with graphics like that, gamers must have an RTX 4090 first. Currently, the price is $ 2,667 on the marketplace.

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Steam Deck 2 won’t arrive for a couple of years

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Steam Deck 2 won't arrive for a couple of years

When asked about the possible arrival of a more powerful Steam Deck, Valve’s Pierre-Loup Griffais hinted that we won’t see a successor to the hybrid between PC and portable console for at least a couple of years. The decision depends both on the intention to maintain a fixed ecosystem in terms of optimization targets for developers, guaranteeing players that every Deck in circulation is able to run the same titles, and on hardware issues.

Valve, Griffais said, will work on increasing performance only when it is possible to significantly increase power without significant impacts on efficiency and autonomy. And it’s something that according to the developer won’t happen over the next two years. We will therefore have to wait until at least 2025 if not 2026 to see a Steam Deck 2 appear.

Changing performance levels is not something we take lightly and we only want to do it when a significant enough improvement can be achieved. We also don’t want increased performance to come at a significant cost to power efficiency and battery life. I don’t foresee such a leap being possible in the next couple of years, but we are still closely monitoring innovations in architecture and manufacturing processes to see where this goes. – Pierre-Loup Griffais, Valve

Despite Griffais’ words, improved versions of the current model cannot be ruled out which would undoubtedly benefit from greater autonomy or a screen with Variable Refresh Rate. Just think of the recent rumors about the new Valve hardware and also how it never refers to specific models, excluding only the increase in power.

Meanwhile, the Steam Deck is still capable of running the latest games but struggles with titles like Starfield, despite the optimizations of version 3.5 of the console’s operating system, unlike consoles like the Asus ROG Ally and the Ayaneo AIR 1S. It stays through most attractive in terms of price /quality ratio, being available for 419 euros in the version with 64 GB of storage, however expandable with solutions such as the WD Black SN770M SSD.

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Director of Star Wars Jedi Survivor Leaves EA, Why

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Director of Star Wars Jedi Survivor Leaves EA, Why

Director of Star Wars Jedi: Fallen Order and Jedi: Survivor, Stig Asmussen is reportedly leaving Electronic Arts ( EA ). Why?

According to reports, Asmussen is leaving EA to seek other challenges in his gaming industry career.

“With careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best,” an EA spokesperson said.

“Respawn’s veteran leaders will take a key role in guiding the team as they continue their work on Star Wars Jedi: Survivor,” EA continued.

Asmussen has been a director at Respawn Entertainment for 14 years. Previously, he worked at Sony Interactive Entertainment, where he primarily worked on the God of War series, including God of War III.

Currently, Asmussen has not yet determined his next destination.

The Star Wars: Jedi series has been a striking success story for EA, making it something of an exception to the company’s experience with the franchise as a whole. When EA first revealed Star Wars Jedi: Fallen Order in 2018, the company had just faced major controversy over the implementation of loot boxes in Battlefront 2.

Despite being criticized for bugs, Fallen Order turned out to be a success for EA , and Survivor further strengthened the series.

Asmussen previously said that he wanted to make Star Wars: Jedi a trilogy, so his sudden departure is all the more surprising.

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The second story of Sea of ‚Äč‚ÄčThieves: The Legend of Monkey Island is now available

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The second story of Sea of ‚Äč‚ÄčThieves

The second part of the collaboration between Sea of ‚Äč‚ÄčThieves and Monkey Island will take us on a search for three lost symbols.

The last Xbox Game Showcase had several protagonists. Fable, Clockwork Revolution, and Towerbone were some of the titles that attracted the most attention, without forgetting Starfield. However, there was another exclusive Microsoft game that announced the news at the show that, in the meantime, was somewhat more covered up.

We talk about Sea of ‚Äč‚ÄčThieves and its new free expansion: The Legend of Monkey Island. A unique collaboration with the iconic license that allows us to live unique adventures. A series of new chapters that allow us to explore Melee Island and enjoy new game mechanics. Something that we already saw in the first chapter and that is repeated in the second that is now available.

Return to Melee Island and embark on a new adventure

Dubbed The Search for Guybrush, this new grand tale picks up where the previous one left off. In it, we have the mission to make Guybrush Threepwood see reason, for which we will have to find the three symbols with true pirate courage. This new chapter brings new mechanics and new areas available on Melee Island to explore.

Previously, we could only visit the city, while the rest of the island was covered by a mysterious fog that prevented passage and has now moved in some areas.

Sea of ‚Äč‚ÄčThieves is now available on Xbox Series X|S, Xbox One and PC, in addition to being included in Xbox Game Pass.

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