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Suicide Squad: Kill the Justice League postponed to February 2024 | Official

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Suicide Squad Kill the Justice League postponed to February 2024

Rocksteady confirmed the rumors reported by Bloomberg a few weeks ago: his new game, Suicide Squad: Kill the Justice League, is delayed, and will be released in spring 2023. To announce it on Twitter was the creative director of the studio, Sefton Hill; sadly the news is what it is, but if nothing else the exclusive animation that accompanies the message is a pretty nice homage to waiting fans. As you can read from the message, Hill doesn’t go too far into the technical reasons that led to the decision: he simply needs more time to complete the game in the best possible way.

If this timeline is met, it will have been almost eight years since the release of Rocksteady’s previous game. It was in fact at the end of June (more precisely on the 23rd, or the third day of summer) when Batman: Arkham Knight was released, the final chapter of the original Arkham trilogy started by the same studio in 2009. Kill the Justice League will be the formal continuation of the saga main: in short, it will take place a few months after the events narrated in Arkham Knight.

However, let’s not expect another open-world single-player like the previous chapters of the saga: the new title should be more devoted to cooperative multiplayer , and will allow you to control four characters, namely Harley Quinn, Deadshot, King Shark, and Captain Boomerang. The game was announced in 2020 during the DC FanDome.

According to rumors, the development of a game starring the Suicide Squad, the group of super villains/anti-heroes DC Comics, had begun immediately after the release of Arkham Knight, but the project was being followed by WB Games Montreal. Sometime later it was discovered that the project had been canceled – or rather, had radically changed direction: it then became what we know today as Gotham Knights, whose launch is scheduled for this fall .

Well, it seemed that we were almost there, and instead comes the announcement of a new postponement, which is quite significant. Like the first time, the official post shared on Twitter speaks of a “painful but necessary” decision to guarantee the highest possible quality standard. The appointment is set (at least for now…) on February 2, 2024.

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Steam Deck 2 won’t arrive for a couple of years

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Steam Deck 2 won't arrive for a couple of years

When asked about the possible arrival of a more powerful Steam Deck, Valve’s Pierre-Loup Griffais hinted that we won’t see a successor to the hybrid between PC and portable console for at least a couple of years. The decision depends both on the intention to maintain a fixed ecosystem in terms of optimization targets for developers, guaranteeing players that every Deck in circulation is able to run the same titles, and on hardware issues.

Valve, Griffais said, will work on increasing performance only when it is possible to significantly increase power without significant impacts on efficiency and autonomy. And it’s something that according to the developer won’t happen over the next two years. We will therefore have to wait until at least 2025 if not 2026 to see a Steam Deck 2 appear.

Changing performance levels is not something we take lightly and we only want to do it when a significant enough improvement can be achieved. We also don’t want increased performance to come at a significant cost to power efficiency and battery life. I don’t foresee such a leap being possible in the next couple of years, but we are still closely monitoring innovations in architecture and manufacturing processes to see where this goes. – Pierre-Loup Griffais, Valve

Despite Griffais’ words, improved versions of the current model cannot be ruled out which would undoubtedly benefit from greater autonomy or a screen with Variable Refresh Rate. Just think of the recent rumors about the new Valve hardware and also how it never refers to specific models, excluding only the increase in power.

Meanwhile, the Steam Deck is still capable of running the latest games but struggles with titles like Starfield, despite the optimizations of version 3.5 of the console’s operating system, unlike consoles like the Asus ROG Ally and the Ayaneo AIR 1S. It stays through most attractive in terms of price /quality ratio, being available for 419 euros in the version with 64 GB of storage, however expandable with solutions such as the WD Black SN770M SSD.

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Director of Star Wars Jedi Survivor Leaves EA, Why

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Director of Star Wars Jedi Survivor Leaves EA, Why

Director of Star Wars Jedi: Fallen Order and Jedi: Survivor, Stig Asmussen is reportedly leaving Electronic Arts ( EA ). Why?

According to reports, Asmussen is leaving EA to seek other challenges in his gaming industry career.

“With careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best,” an EA spokesperson said.

“Respawn’s veteran leaders will take a key role in guiding the team as they continue their work on Star Wars Jedi: Survivor,” EA continued.

Asmussen has been a director at Respawn Entertainment for 14 years. Previously, he worked at Sony Interactive Entertainment, where he primarily worked on the God of War series, including God of War III.

Currently, Asmussen has not yet determined his next destination.

The Star Wars: Jedi series has been a striking success story for EA, making it something of an exception to the company’s experience with the franchise as a whole. When EA first revealed Star Wars Jedi: Fallen Order in 2018, the company had just faced major controversy over the implementation of loot boxes in Battlefront 2.

Despite being criticized for bugs, Fallen Order turned out to be a success for EA , and Survivor further strengthened the series.

Asmussen previously said that he wanted to make Star Wars: Jedi a trilogy, so his sudden departure is all the more surprising.

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The second story of Sea of ​​Thieves: The Legend of Monkey Island is now available

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The second story of Sea of ​​Thieves

The second part of the collaboration between Sea of ​​Thieves and Monkey Island will take us on a search for three lost symbols.

The last Xbox Game Showcase had several protagonists. Fable, Clockwork Revolution, and Towerbone were some of the titles that attracted the most attention, without forgetting Starfield. However, there was another exclusive Microsoft game that announced the news at the show that, in the meantime, was somewhat more covered up.

We talk about Sea of ​​Thieves and its new free expansion: The Legend of Monkey Island. A unique collaboration with the iconic license that allows us to live unique adventures. A series of new chapters that allow us to explore Melee Island and enjoy new game mechanics. Something that we already saw in the first chapter and that is repeated in the second that is now available.

Return to Melee Island and embark on a new adventure

Dubbed The Search for Guybrush, this new grand tale picks up where the previous one left off. In it, we have the mission to make Guybrush Threepwood see reason, for which we will have to find the three symbols with true pirate courage. This new chapter brings new mechanics and new areas available on Melee Island to explore.

Previously, we could only visit the city, while the rest of the island was covered by a mysterious fog that prevented passage and has now moved in some areas.

Sea of ​​Thieves is now available on Xbox Series X|S, Xbox One and PC, in addition to being included in Xbox Game Pass.

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