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Lego celebrates bricks tomorrow will be world day

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Lego celebrates bricks tomorrow will be world day

Tomorrow will be World Lego Day. As a symbolic date, the day on which the first patent relating to the legendary colored bricks was filed by Godtfred Kirk Christiansen, son of Ole, the founder of the company. The patent was filed on January 28, 1958, to be precise, but it is interesting to observe that the Lego brand already existed for more than 20 years. Ole Kirk Christiansen, in fact, was a carpenter who had named his handcrafted wooden toy store as such. “Lego” comes from a typical Danish phrase, namely “Leg Godt”, which roughly means “play well”.

1958 was the decisive year for Lego: the company, which in the meantime had evolved and expanded and had begun to adopt plastic as a raw material alongside wood, took five years to find the right combination of materials, molds, and measures of the interlocking system of the bricks to guarantee the right compromise between usability, stability, and versatility.

Lego has always had an extremely high standard of quality: tolerances are practically zero and systems to make sure that each brick is exactly as expected are very sophisticated. This obsession with quality has been one of the winning elements that have allowed the group to establish itself on the market, even at the expense of objectively not exactly popular prices: how many times have you found a defective or missing piece in a pack? We bet the vast majority of you enthusiasts will answer “zero”.

Due to their extremely versatile nature, in which very few are the limits beyond the player’s imagination, Legos have become a fundamental part of popular culture that goes far beyond the “children’s toy” context in which they were born. We’ve done everything with it – working table lamps, covers, and even complete computer cases, customizable mechanical keyboards, and even a 1:1 scale reproduction of a Bugatti Chiron and a Lamborghini Sìan.

In fact, we could say that recognizing and satisfying slightly more grown-up fans has been one of the key factors that have allowed the company to grow further over the past few years. We could identify at least three key initiatives in this sense:

  • The development of sets specifically aimed at adults: made not necessarily to play with, but to be displayed as an ornament, carefully choosing the subjects and dimensions based on popular cultural trends with the reference target. Let’s think, for example, of the Architecture line (the Eiffel Tower even exceeds 10,000 pieces), of the very recent Botanical Collection, or of the iconic car and vehicle models such as the Bugatti Chiron, the Porsche 911 Gt3 RS, the Vespa or the Fiat 500.
  • Partnerships with brands and franchises are super popular and appreciated in popular culture and beyond. From here were born strands such as Lego Star Wars (especially the huge and very expensive Ultimate Collector Series), Lego Harry Potter, and the most famous vehicles in the history of cinema (from the legendary DeLorean in Back to the Future to Dom Toretto’s Dodge Charger in Fast & Furious, passing through the Ecto-1 of the Ghostbusters and the Tumbler of Batman).
  • Engage the community with the Lego Ideas initiative, where the most interesting projects of ordinary enthusiasts are transformed into real and mass-produced sets. Absolute masterpieces have come from here, including the reproduction of the typewriter, the house of Mom I Lost the Plane, the NASA Apollo Saturn V rocket, and the Starry Night by Vincent Van Gogh.
  • And then of course there are all the parallel initiatives that expand the brand into other contexts, especially the cinematographic/television one (The Lego Movie is particularly appreciated!), video game (the very recent success of the Lego Star Wars saga).

In short, the advance of the Danish bricks seems intent on anything but stopping. And what better way to celebrate them than building a beautiful set? We already have a precise plan:

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Steam Deck 2 won’t arrive for a couple of years

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Steam Deck 2 won't arrive for a couple of years

When asked about the possible arrival of a more powerful Steam Deck, Valve’s Pierre-Loup Griffais hinted that we won’t see a successor to the hybrid between PC and portable console for at least a couple of years. The decision depends both on the intention to maintain a fixed ecosystem in terms of optimization targets for developers, guaranteeing players that every Deck in circulation is able to run the same titles, and on hardware issues.

Valve, Griffais said, will work on increasing performance only when it is possible to significantly increase power without significant impacts on efficiency and autonomy. And it’s something that according to the developer won’t happen over the next two years. We will therefore have to wait until at least 2025 if not 2026 to see a Steam Deck 2 appear.

Changing performance levels is not something we take lightly and we only want to do it when a significant enough improvement can be achieved. We also don’t want increased performance to come at a significant cost to power efficiency and battery life. I don’t foresee such a leap being possible in the next couple of years, but we are still closely monitoring innovations in architecture and manufacturing processes to see where this goes. – Pierre-Loup Griffais, Valve

Despite Griffais’ words, improved versions of the current model cannot be ruled out which would undoubtedly benefit from greater autonomy or a screen with Variable Refresh Rate. Just think of the recent rumors about the new Valve hardware and also how it never refers to specific models, excluding only the increase in power.

Meanwhile, the Steam Deck is still capable of running the latest games but struggles with titles like Starfield, despite the optimizations of version 3.5 of the console’s operating system, unlike consoles like the Asus ROG Ally and the Ayaneo AIR 1S. It stays through most attractive in terms of price /quality ratio, being available for 419 euros in the version with 64 GB of storage, however expandable with solutions such as the WD Black SN770M SSD.

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Director of Star Wars Jedi Survivor Leaves EA, Why

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Director of Star Wars Jedi Survivor Leaves EA, Why

Director of Star Wars Jedi: Fallen Order and Jedi: Survivor, Stig Asmussen is reportedly leaving Electronic Arts ( EA ). Why?

According to reports, Asmussen is leaving EA to seek other challenges in his gaming industry career.

“With careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best,” an EA spokesperson said.

“Respawn’s veteran leaders will take a key role in guiding the team as they continue their work on Star Wars Jedi: Survivor,” EA continued.

Asmussen has been a director at Respawn Entertainment for 14 years. Previously, he worked at Sony Interactive Entertainment, where he primarily worked on the God of War series, including God of War III.

Currently, Asmussen has not yet determined his next destination.

The Star Wars: Jedi series has been a striking success story for EA, making it something of an exception to the company’s experience with the franchise as a whole. When EA first revealed Star Wars Jedi: Fallen Order in 2018, the company had just faced major controversy over the implementation of loot boxes in Battlefront 2.

Despite being criticized for bugs, Fallen Order turned out to be a success for EA , and Survivor further strengthened the series.

Asmussen previously said that he wanted to make Star Wars: Jedi a trilogy, so his sudden departure is all the more surprising.

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The second story of Sea of ​​Thieves: The Legend of Monkey Island is now available

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The second story of Sea of ​​Thieves

The second part of the collaboration between Sea of ​​Thieves and Monkey Island will take us on a search for three lost symbols.

The last Xbox Game Showcase had several protagonists. Fable, Clockwork Revolution, and Towerbone were some of the titles that attracted the most attention, without forgetting Starfield. However, there was another exclusive Microsoft game that announced the news at the show that, in the meantime, was somewhat more covered up.

We talk about Sea of ​​Thieves and its new free expansion: The Legend of Monkey Island. A unique collaboration with the iconic license that allows us to live unique adventures. A series of new chapters that allow us to explore Melee Island and enjoy new game mechanics. Something that we already saw in the first chapter and that is repeated in the second that is now available.

Return to Melee Island and embark on a new adventure

Dubbed The Search for Guybrush, this new grand tale picks up where the previous one left off. In it, we have the mission to make Guybrush Threepwood see reason, for which we will have to find the three symbols with true pirate courage. This new chapter brings new mechanics and new areas available on Melee Island to explore.

Previously, we could only visit the city, while the rest of the island was covered by a mysterious fog that prevented passage and has now moved in some areas.

Sea of ​​Thieves is now available on Xbox Series X|S, Xbox One and PC, in addition to being included in Xbox Game Pass.

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