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Far Cry 6 and Assassin’s Creed Valhalla confirms 4K 60fps on Xbox Series X

On November 10, the new generation of consoles will be officially inaugurated with the arrival of the highly anticipated Xbox Series X | S, kicking off the arrival of new titles that will make the most of the capabilities of next-generation consoles.
One of the big developers that promise to take full advantage of the Xbox Series X features is Ubisoft, as shown in the recently published statement confirming 4K and 60 FPS for many of their upcoming releases, such as Assasin’s Creed Valhalla, Far Cry 6, and its new IP Immortals: Fenix Rising; in addition to other improvements such as the drastic reduction of loading times.
Ubisoft confirms 4K and 60FPS on Xbox Series X for most upcoming titles, including Assasin’s Creed Valhalla and Far Cry 6
But the three games mentioned above will not be the only ones that will reach 4K and 60 FPS on Xbox Series X, since these characteristics have also been confirmed for other games such as the Riders Republic, an extreme sports multiplayer title that will be available on Xbox Series X | S next February 25; or in For Honor, which confirms the arrival of 4K and 60 FPS on Xbox Series X at the beginning of next December.
Another title that will take advantage of the performance of Microsoft’s new generation consoles will be Watch Dogs: Legion, which promises to offer us the most realistic version of London we’ve ever seen thanks to the use of Ray Tracing, in addition to the drastic reduction in the loading times thanks to the use of the Xbox DirectStorage.
However, and without detracting from all the aforementioned titles, one of the titles that will benefit the most from Xbox Series X will be the popular Rainbow Six Siege, a title that promises to work at 4K and 120FpS on new generation consoles.
Finally, I would like to remind you that all the titles mentioned in this article will be updated completely free of charge from Xbox One to Xbox Series X | S thanks to smart delivery.
News
Steam Deck 2 won’t arrive for a couple of years

When asked about the possible arrival of a more powerful Steam Deck, Valve’s Pierre-Loup Griffais hinted that we won’t see a successor to the hybrid between PC and portable console for at least a couple of years. The decision depends both on the intention to maintain a fixed ecosystem in terms of optimization targets for developers, guaranteeing players that every Deck in circulation is able to run the same titles, and on hardware issues.
Valve, Griffais said, will work on increasing performance only when it is possible to significantly increase power without significant impacts on efficiency and autonomy. And it’s something that according to the developer won’t happen over the next two years. We will therefore have to wait until at least 2025 if not 2026 to see a Steam Deck 2 appear.
Changing performance levels is not something we take lightly and we only want to do it when a significant enough improvement can be achieved. We also don’t want increased performance to come at a significant cost to power efficiency and battery life. I don’t foresee such a leap being possible in the next couple of years, but we are still closely monitoring innovations in architecture and manufacturing processes to see where this goes. – Pierre-Loup Griffais, Valve
Despite Griffais’ words, improved versions of the current model cannot be ruled out which would undoubtedly benefit from greater autonomy or a screen with Variable Refresh Rate. Just think of the recent rumors about the new Valve hardware and also how it never refers to specific models, excluding only the increase in power.
Meanwhile, the Steam Deck is still capable of running the latest games but struggles with titles like Starfield, despite the optimizations of version 3.5 of the console’s operating system, unlike consoles like the Asus ROG Ally and the Ayaneo AIR 1S. It stays through most attractive in terms of price /quality ratio, being available for 419 euros in the version with 64 GB of storage, however expandable with solutions such as the WD Black SN770M SSD.
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Director of Star Wars Jedi Survivor Leaves EA, Why

Director of Star Wars Jedi: Fallen Order and Jedi: Survivor, Stig Asmussen is reportedly leaving Electronic Arts ( EA ). Why?
According to reports, Asmussen is leaving EA to seek other challenges in his gaming industry career.
“With careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best,” an EA spokesperson said.
“Respawn’s veteran leaders will take a key role in guiding the team as they continue their work on Star Wars Jedi: Survivor,” EA continued.
Asmussen has been a director at Respawn Entertainment for 14 years. Previously, he worked at Sony Interactive Entertainment, where he primarily worked on the God of War series, including God of War III.
Currently, Asmussen has not yet determined his next destination.
The Star Wars: Jedi series has been a striking success story for EA, making it something of an exception to the company’s experience with the franchise as a whole. When EA first revealed Star Wars Jedi: Fallen Order in 2018, the company had just faced major controversy over the implementation of loot boxes in Battlefront 2.
Despite being criticized for bugs, Fallen Order turned out to be a success for EA , and Survivor further strengthened the series.
Asmussen previously said that he wanted to make Star Wars: Jedi a trilogy, so his sudden departure is all the more surprising.
News
The second story of Sea of Thieves: The Legend of Monkey Island is now available

The second part of the collaboration between Sea of Thieves and Monkey Island will take us on a search for three lost symbols.
The last Xbox Game Showcase had several protagonists. Fable, Clockwork Revolution, and Towerbone were some of the titles that attracted the most attention, without forgetting Starfield. However, there was another exclusive Microsoft game that announced the news at the show that, in the meantime, was somewhat more covered up.
We talk about Sea of Thieves and its new free expansion: The Legend of Monkey Island. A unique collaboration with the iconic license that allows us to live unique adventures. A series of new chapters that allow us to explore Melee Island and enjoy new game mechanics. Something that we already saw in the first chapter and that is repeated in the second that is now available.
Return to Melee Island and embark on a new adventure
Dubbed The Search for Guybrush, this new grand tale picks up where the previous one left off. In it, we have the mission to make Guybrush Threepwood see reason, for which we will have to find the three symbols with true pirate courage. This new chapter brings new mechanics and new areas available on Melee Island to explore.
Previously, we could only visit the city, while the rest of the island was covered by a mysterious fog that prevented passage and has now moved in some areas.
Sea of Thieves is now available on Xbox Series X|S, Xbox One and PC, in addition to being included in Xbox Game Pass.
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