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Explains why Biomutant was off the map for so long

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Explains why Biomutant was off the map for so long

A few days ago we finally had the long-awaited confirmation of the launch of Biomutant on Xbox this year, specifically, we will be able to enjoy the game if everything goes according to plan on May 25. In recent times we had already had clues that seemed to confirm that its launch would be closer than expected after so long in the ostracism because said and done, the game will be released very soon.

Although now it seems that everything is a bed of roses, the reality is that the game has suffered long stages in limbo, it was even rumored that it had been canceled, but the study, Experiment 101, came out on several occasions to deny such a front. Now the studio with the paved road and even with the confirmed release date has explained the reasons that led them to have the game for so long out of the spotlight.

The path to developing Biomutant

In a recent interview with IGN, the study explained the reasons that made them have to slow down in the development of the game:

I have been doing this work for a while and have learned a lot about what to do and the approach to follow to develop certain titles.

We are 20 people and we cannot allow any of our staff to leave the studio, it would be devastating for us. Of course, sometimes it can happen that we have to work more than usual, but the important thing is that everything happens in a limited way and that we are paid just enough for what you also need to recover and rest because if you constantly ask to work from 12 to 14 hours a day in the end all this affects the project.

As you can see, Biomutant is being developed by a small team and for this reason, they have always bet on the union within the structure and play the game little by little without precipitation. On many occasions, we have witnessed how a study ended badly after trying to cover more than they could, so this attitude towards development seems very respectable and responsible.

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Resident Evil Village producer explains why Ethan Winters is back

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Resident Evil Village producer explains why Ethan Winters is back

The Resident Evil franchise is currently at its best. Thanks to the future publication of its eighth installment and the expected release of its new film in theaters, the developer Capcom assures us that there are still many stories to tell related to this universe full of the undead.

For this reason, the producer of Resident Evil Village has revealed in an interview the reason why Ethan Winters returns this time. If you want to know more about this title, surely you will be interested to know that this new plot will have a longer duration compared to its predecessor.

Ethan Winters returns to Resident Evil Village

Thanks to an interview with Peter Fabiano in the latest issue of PlayStation Official Magazine, we can see that this curious character was one of the things that he liked to implement the most during the development of Resident Evil 7. Therefore, they decided to give a continuation to its intriguing plot.

Conception and planning had been on the minds of our developers since the end of Resident Evil 7: Biohazard. The team became very fond of Ethan as a character, so we knew we wanted to continue his story arc. We wanted players to continue to experience the game through the eyes of protagonist Ethan Winters. After all, this is a sequel to Resident Evil 7: Biohazard.

This really helped keep our vision on target. And since we’re constantly sharing information between Resident Evil teams, that really helped inform us to make what we consider to be the best survival horror game to date.

And you? Are you eager to know what Ethan Winters will have in store for this terrifying adventure? Remember that Resident Evil Village will be released on May 7 for Xbox Series X / S, Xbox One, and PC platforms.

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A Halo fan paints his Tesla Model 3 in the Master Chief’s colors

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A Halo fan paints his Tesla Model 3 in the Master Chief's colors

For these last 5 years, lovers of the Halo franchise have been waiting expectantly for the sixth episode of the adventures of the Master Chief. But as you all know, sometimes things don’t go your way. Based on the criticisms that were reported due to the unfinished aspect of the desired project, developer 343 Industries made the difficult decision to delay the launch of the IP later this year. If you want to know more about this title, surely you will be interested in knowing the new management that will be carried out in E-Sports.

But we must not lose hope that one day we will have the first contact. To liven up the wait, a fan has painted his Tesla Model 3 the same color as John-117’s armor, with an incredible result.

Halo fan paints his Tesla in the colors of the Master Chief’s armor

Thanks to a tweet recently published by the user @ Bighungry2x, a fan of the saga, we can see that he has painted his Elon Musk company vehicle the same color as the armor of the iconic American company soldier. Assuming you are looking forward to this new video game.

And you? Would you be willing to buy this extraordinary car? Perhaps our Opel Kadett will not be as handsome with that paint, but if we decide, we will also put the photos here. Remember that Halo Infinite is released in late 2021 for the Xbox Series X / S, Xbox One and PC platforms.

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Flying Wild Hog does not stop working and is already thinking beyond Shadow Warrior 3

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Flying Wild Hog does not stop working and is already thinking beyond Shadow Warrior 3

The Flying Wild Hog Poles don’t know what it’s like to rest and for us players, that’s a very good thing. In 2020, even with the Covid-19 crisis in full swing, the studio announced the highly anticipated Shadow Warrior 3 and Evil West but as if all this were not enough, it seems that the software foundry is still on to launch more and more products.

In a blog post, Flying Wild Hog confirmed that he has two more projects in the oven. One is an action-RPG in which they are working together with Jagex and which had been talked about very above in 2020 but the other is so far a complete mystery.

The Flying Wild Hog’s future is a full steam locomotive

To clear up some doubts and generate others, the Poles decided to make a publication as if it were narrated by a presenter of these traveling fairs, namely:

And finally, here are the two most recent projects in the Flying Wild Dog stable. I know you are thinking “well, this young man is going to tell us about the secret projects” or not? Well, it’s not like that, I really wish I could tell you, but I can’t.

What I can tell you is that the projects will be revealed this year and that one of those productions is taking place in Krakow with the wonderful people at Jagex. And of course, the projects are the highest quality Flying Wild Hogs can deliver. In the future, I will have more news to share with you, and believe me it will be worth the wait.

The mysterious publication is accompanied by two images overshadowed by what will be these two mysterious productions that have certain similarities with some space theme and what appears to be an old church.

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