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Elden Ring beta test for PS5, XSX | S, PS4 and XOne. Playing the Xbox One provides a “lower-level” of quality

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Elden Ring beta test for PS5, XSX S, PS4 and XOne

From Software invited players to try the Elden Ring and the first feedback on the game was very positive. However, we cannot count on the same experience on all platforms, so it’s worth paying attention to the Digital Foundry material.

Technical tests of Elden Ring allowed players to try out the latest products from From Software, and Digital Foundry looked at all console versions of the game. We can suspect that the title will have some more improvements by the time of its premiere, but the first conclusions are interesting.

The Elden Ring on PlayStation 4 runs at 1080p, while PlayStation 4 Pro and Xbox Series X excel at 1800p. The worst situation is in the case of the Xbox One, which offers a resolution of 900p, but the leaf density, texture filtering, depth of field effect, shadow quality and ambient occlusion also seem to be reduced, which, according to specialists, makes the title offer “lower-level”. In some situations, the enemies’ animation drops to 15fps, which is supposed to look very strange.

In the case of PS4 Pro and XSX, the platforms use the solution known from Sekiro – the developers have removed the liquidity limit, so the games run at 30-40 frames per second. In some situations, PlayStation 4 Pro is to offer an advantage over the Xbox One X, but DF emphasizes that there is no consistency in this case.

The Elden Ring works much better on PlayStation 5 and Xbox Series X | S – in this case, we can count on 2-3 times faster loading at the start. In this case, players can check two game modes, but neither of them reaches 60 frames per second.

“The frame rate mode is not able to hit 60fps on any system: it’s 45-60fps on PS5, usually a little lower on XSX and even lower on XSS. Based at least on network code, Sony’s platform mainly offers a higher level of performance (though the XSX has its moments too), a little extra resolution and faster load times. “

In the case of resolution, different results have been measured, however, it is worth noting that players will enjoy the gameplay in 4K – although in this situation they will play at around 30-40 fps:

“In framerate mode, the PS5 and XSX consoles aim for the dynamic 1512p-2160p (but more often up to 1800p), while XSS drops that value down to the DRS 1008p-1440p window. Meanwhile, the quality modes on the more powerful XSX and PS5 stick rigidly to native 4K, while XSS locks up at 1440p. There is little separation between the two modes – although the quality mode seems to enhance the quality of the shadows even further. I also noticed something that is probably a bug: motion blur is disabled in frame rate mode in the XSX | S but remains active in the PS5 equivalent. “

The Digital Foundry discovered that users can get an Elden Ring at 60 frames per second. You only need to play the game in the version from PlayStation 4 Pro to PlayStation 5. In such a situation, the setting is inferior to the native edition from PS5 but offers the “most stable” 60 fps.

Check out our impressions of the Elden Ring.

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Steam Deck 2 won’t arrive for a couple of years

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Steam Deck 2 won't arrive for a couple of years

When asked about the possible arrival of a more powerful Steam Deck, Valve’s Pierre-Loup Griffais hinted that we won’t see a successor to the hybrid between PC and portable console for at least a couple of years. The decision depends both on the intention to maintain a fixed ecosystem in terms of optimization targets for developers, guaranteeing players that every Deck in circulation is able to run the same titles, and on hardware issues.

Valve, Griffais said, will work on increasing performance only when it is possible to significantly increase power without significant impacts on efficiency and autonomy. And it’s something that according to the developer won’t happen over the next two years. We will therefore have to wait until at least 2025 if not 2026 to see a Steam Deck 2 appear.

Changing performance levels is not something we take lightly and we only want to do it when a significant enough improvement can be achieved. We also don’t want increased performance to come at a significant cost to power efficiency and battery life. I don’t foresee such a leap being possible in the next couple of years, but we are still closely monitoring innovations in architecture and manufacturing processes to see where this goes. – Pierre-Loup Griffais, Valve

Despite Griffais’ words, improved versions of the current model cannot be ruled out which would undoubtedly benefit from greater autonomy or a screen with Variable Refresh Rate. Just think of the recent rumors about the new Valve hardware and also how it never refers to specific models, excluding only the increase in power.

Meanwhile, the Steam Deck is still capable of running the latest games but struggles with titles like Starfield, despite the optimizations of version 3.5 of the console’s operating system, unlike consoles like the Asus ROG Ally and the Ayaneo AIR 1S. It stays through most attractive in terms of price /quality ratio, being available for 419 euros in the version with 64 GB of storage, however expandable with solutions such as the WD Black SN770M SSD.

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Director of Star Wars Jedi Survivor Leaves EA, Why

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Director of Star Wars Jedi Survivor Leaves EA, Why

Director of Star Wars Jedi: Fallen Order and Jedi: Survivor, Stig Asmussen is reportedly leaving Electronic Arts ( EA ). Why?

According to reports, Asmussen is leaving EA to seek other challenges in his gaming industry career.

“With careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best,” an EA spokesperson said.

“Respawn’s veteran leaders will take a key role in guiding the team as they continue their work on Star Wars Jedi: Survivor,” EA continued.

Asmussen has been a director at Respawn Entertainment for 14 years. Previously, he worked at Sony Interactive Entertainment, where he primarily worked on the God of War series, including God of War III.

Currently, Asmussen has not yet determined his next destination.

The Star Wars: Jedi series has been a striking success story for EA, making it something of an exception to the company’s experience with the franchise as a whole. When EA first revealed Star Wars Jedi: Fallen Order in 2018, the company had just faced major controversy over the implementation of loot boxes in Battlefront 2.

Despite being criticized for bugs, Fallen Order turned out to be a success for EA , and Survivor further strengthened the series.

Asmussen previously said that he wanted to make Star Wars: Jedi a trilogy, so his sudden departure is all the more surprising.

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The second story of Sea of ​​Thieves: The Legend of Monkey Island is now available

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The second story of Sea of ​​Thieves

The second part of the collaboration between Sea of ​​Thieves and Monkey Island will take us on a search for three lost symbols.

The last Xbox Game Showcase had several protagonists. Fable, Clockwork Revolution, and Towerbone were some of the titles that attracted the most attention, without forgetting Starfield. However, there was another exclusive Microsoft game that announced the news at the show that, in the meantime, was somewhat more covered up.

We talk about Sea of ​​Thieves and its new free expansion: The Legend of Monkey Island. A unique collaboration with the iconic license that allows us to live unique adventures. A series of new chapters that allow us to explore Melee Island and enjoy new game mechanics. Something that we already saw in the first chapter and that is repeated in the second that is now available.

Return to Melee Island and embark on a new adventure

Dubbed The Search for Guybrush, this new grand tale picks up where the previous one left off. In it, we have the mission to make Guybrush Threepwood see reason, for which we will have to find the three symbols with true pirate courage. This new chapter brings new mechanics and new areas available on Melee Island to explore.

Previously, we could only visit the city, while the rest of the island was covered by a mysterious fog that prevented passage and has now moved in some areas.

Sea of ​​Thieves is now available on Xbox Series X|S, Xbox One and PC, in addition to being included in Xbox Game Pass.

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