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Cyberpunk 2077: 15 days after its launch, its average score on Xbox is 60

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Cyberpunk 2077 15 days after its launch, its average score on Xbox is 60

On December 10, one of the most anticipated games of recent years, Cyberpunk 2077, was finally put on sale. CD Projekt Red’s new epic hit the market with high expectations, but everything went wrong when the game started to reach the players in their version of consoles and the specialized media to carry out their analysis.

Cyberpunk 2077 had generated expectations as almost never before had been seen with a new IP, so much so that it was expected from the game some notes bordering on the average outstanding, but the damage that the versions for Xbox One and PlayStation 4 did have done that if we look its average score in Metacritic we can assess the game as a mediocre production, something that really is not like that, but if it is understood within the context in which the game was released on these platforms.

Cyberpunk 2077 with a 60 average mark on Metacritic

Cyberpunk is clearly a game of contrasts, from the game itself, which in Xbox Generation we have scored 8 out of 10 (playing on Xbox Series X) for the differences in average score between the console and PC versions. On PC (the only version that the specialized press could analyze, however) it maintains an average score of 86 in Metacritic, it started with an average of 90 but as reviews added its low average to the current score.

The Xbox version remains at a more than discreet 60 average score with a total of 16 analyzes for the computation and the PlayStation 4 version takes the worst score with an average of 53 and a total of 26 reviews. It is more than evident that in the end, it is each player who must judge for himself if the product in question is worth it, but the propaganda that the game currently has among console players is mostly negative, even more so after Sony withdrew the game from the PlayStation Store and that Microsoft will start a rebate program that has never happened before.

Despite all this, the game has been a great seller even after returns, in addition, the Polish studio has announced its update program and has shown its commitment to continue improving the game with new updates starting in the month of January.

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Steam Deck 2 won’t arrive for a couple of years

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Steam Deck 2 won't arrive for a couple of years

When asked about the possible arrival of a more powerful Steam Deck, Valve’s Pierre-Loup Griffais hinted that we won’t see a successor to the hybrid between PC and portable console for at least a couple of years. The decision depends both on the intention to maintain a fixed ecosystem in terms of optimization targets for developers, guaranteeing players that every Deck in circulation is able to run the same titles, and on hardware issues.

Valve, Griffais said, will work on increasing performance only when it is possible to significantly increase power without significant impacts on efficiency and autonomy. And it’s something that according to the developer won’t happen over the next two years. We will therefore have to wait until at least 2025 if not 2026 to see a Steam Deck 2 appear.

Changing performance levels is not something we take lightly and we only want to do it when a significant enough improvement can be achieved. We also don’t want increased performance to come at a significant cost to power efficiency and battery life. I don’t foresee such a leap being possible in the next couple of years, but we are still closely monitoring innovations in architecture and manufacturing processes to see where this goes. – Pierre-Loup Griffais, Valve

Despite Griffais’ words, improved versions of the current model cannot be ruled out which would undoubtedly benefit from greater autonomy or a screen with Variable Refresh Rate. Just think of the recent rumors about the new Valve hardware and also how it never refers to specific models, excluding only the increase in power.

Meanwhile, the Steam Deck is still capable of running the latest games but struggles with titles like Starfield, despite the optimizations of version 3.5 of the console’s operating system, unlike consoles like the Asus ROG Ally and the Ayaneo AIR 1S. It stays through most attractive in terms of price /quality ratio, being available for 419 euros in the version with 64 GB of storage, however expandable with solutions such as the WD Black SN770M SSD.

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Director of Star Wars Jedi Survivor Leaves EA, Why

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Director of Star Wars Jedi Survivor Leaves EA, Why

Director of Star Wars Jedi: Fallen Order and Jedi: Survivor, Stig Asmussen is reportedly leaving Electronic Arts ( EA ). Why?

According to reports, Asmussen is leaving EA to seek other challenges in his gaming industry career.

“With careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best,” an EA spokesperson said.

“Respawn’s veteran leaders will take a key role in guiding the team as they continue their work on Star Wars Jedi: Survivor,” EA continued.

Asmussen has been a director at Respawn Entertainment for 14 years. Previously, he worked at Sony Interactive Entertainment, where he primarily worked on the God of War series, including God of War III.

Currently, Asmussen has not yet determined his next destination.

The Star Wars: Jedi series has been a striking success story for EA, making it something of an exception to the company’s experience with the franchise as a whole. When EA first revealed Star Wars Jedi: Fallen Order in 2018, the company had just faced major controversy over the implementation of loot boxes in Battlefront 2.

Despite being criticized for bugs, Fallen Order turned out to be a success for EA , and Survivor further strengthened the series.

Asmussen previously said that he wanted to make Star Wars: Jedi a trilogy, so his sudden departure is all the more surprising.

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The second story of Sea of ​​Thieves: The Legend of Monkey Island is now available

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The second story of Sea of ​​Thieves

The second part of the collaboration between Sea of ​​Thieves and Monkey Island will take us on a search for three lost symbols.

The last Xbox Game Showcase had several protagonists. Fable, Clockwork Revolution, and Towerbone were some of the titles that attracted the most attention, without forgetting Starfield. However, there was another exclusive Microsoft game that announced the news at the show that, in the meantime, was somewhat more covered up.

We talk about Sea of ​​Thieves and its new free expansion: The Legend of Monkey Island. A unique collaboration with the iconic license that allows us to live unique adventures. A series of new chapters that allow us to explore Melee Island and enjoy new game mechanics. Something that we already saw in the first chapter and that is repeated in the second that is now available.

Return to Melee Island and embark on a new adventure

Dubbed The Search for Guybrush, this new grand tale picks up where the previous one left off. In it, we have the mission to make Guybrush Threepwood see reason, for which we will have to find the three symbols with true pirate courage. This new chapter brings new mechanics and new areas available on Melee Island to explore.

Previously, we could only visit the city, while the rest of the island was covered by a mysterious fog that prevented passage and has now moved in some areas.

Sea of ​​Thieves is now available on Xbox Series X|S, Xbox One and PC, in addition to being included in Xbox Game Pass.

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