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343 Industries Responds to Fans Calling for Ray Tracing for Halo TMCC on Xbox Series

The new generation is just around the corner and Microsoft is making sure that we have exclusive video games that will captivate fans throughout these next few years like Halo Infinite, which although it will not be released we will see it next year.
With the recent implementation of Smart Delivery, the head of the Xbox division, Phil Spencer, ensures that we will have our video games that are compatible with this function on Xbox Series X / S at no additional cost.
Halo’s Ray Tracing: The Master Chief Collection
The developer 343 Industries is currently in charge of the Halo saga, Microsoft’s flagship that has captivated fans of the American company for years.
Several people have been asking the studio if Halo: The Master Chief Collection implements the ray tracing feature in the title on the new consoles. To which the producer, Matt Hohl, has commented that they have been studying the idea through a statement on Halo Waypoint.
Personally, I’m excited to see what we can do with the power of this new hardware in the future. The complexity and scope of MCC pose unique challenges that I’m still learning about, but I love the opportunities it offers on how we can implement new features. and improvements in the future. One thing I have already learned here is that this team listens to the community as a crucial element in our planning.
I love it and am excited to see what we can do together in the future! First, there is a gross improvement in performance across the board. Gamers with compatible displays will be able to experience up to 120 fps at 4k on the X Series and 1080p on the S Series.
This was a huge engineering effort as every game within MCC has unique performance challenges. While there are similarities to the efforts in the PC versions of each game, the work to do this in the X / S Series is not always the same and included some unique challenges.
Halo The Master Chief Collection is now available for the Xbox One and PC platforms. If you want to know more about this saga, you will surely be interested to know that the film director Guillermo del Toro wanted the Master Chief to have a twin brother for the Halo movie.
News
Microsoft convinces the CMA on Call of Duty, but cloud gaming is still an unknown factor

The saga of the acquisition of Activision Blizzard continues, and this time it is Microsoft that scores a rather important point: the CMA, or the antitrust authority of the United Kingdom, has declared that it agrees with Microsoft, at least on the concern, mainly expressed by Sony, that Call of Duty could become an Xbox/PC exclusive franchise. However, the victory is not yet complete: the authority is still not entirely convinced about the future of the cloud gaming industry. We will have to wait until the end of April for a final decision.
The official note from the CMA (you can read it in its entirety by following the SOURCE link at the bottom of the article) essentially says that in the light of the “new information presented by Microsoft, the conclusion is that overall the transaction will not cause a substantial reduction in competition in the console video games in the UK”. In essence, Microsoft has managed to demonstrate mathematically that the choice to make the franchise exclusive to its platforms would constitute an economic loss in “every plausible scenario”.
Indeed, the CMA admitted that its financial math model was wrong, as Microsoft had suggested, and decided to correct it and revise the accounts. It is interesting to note that all this is even upstream of the ten-year contracts offered to both Sony and Nintendo – indeed it explains quite clearly why the company has not had too much trouble putting them on the plate.
Microsoft has won a battle, we can say, but the war is still long and complicated. Not only on the British front: the EU commission announced a few days ago its intention to postpone its final decision to May because it needs more guarantees from Microsoft. And the US front still represents a gigantic question mark.
source: gov.uk
News
The Fans’ Wait Is Over! Resident Evil 4 Remake Demo Can Be Played Now

Capcom promises that it will release a Resident Evil 4 game demo before the full release launch. Starting Friday, March 10, 2023 they have finally released the free demo version of Resident Evil 4 Remake .
This demo is titled “Chainsaw” which includes the initial opening of the game which has been adjusted in such a way. The good news is that there is no longer a time limit like before, so players can spend as much time as possible exploring all the content that the demo has to offer
There are two difficulty levels in the Resident Evil 4 Remake demo, Survival and Experience. Survival for new players, then Experience is a real experience for old Resident Evil players as it will re-imagine the original game in 2005.
If interested, you can download the demo directly to the digital console store for both PS 4/5 and Xbox Series and for PC via Steam.
The PC version of the Resident Evil 4 Remake demo is around 10GB in size.
Resident Evil 4 Remake is a project created to meet the expectations of many fans and will be released for PC, PlayStation 4 and 5 and Xbox Series on March 24 or 25 2023.
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Ubisoft would be in the process of closing some European offices

It seems that Ubisoft is also going through a relatively difficult period, as indeed is happening for a large number of tech companies (and not only). The company of French origin would have internally announced the closure of several European offices, although the only one expressly mentioned is Ubisoft Benelux. The ResetEra forums report it, quoting an email to all employees of the group. It seems quite clear that there will also be layoffs, but precise figures have not been specified. However, we have a date, next April 1st.
It is interesting to note that the email only mentions offices and not game development studios. Ubisoft motivates its decision by speaking of “several challenges caused by external factors, such as the decline in sales of physical games in favor of digital ones, the centralization of marketing due to the digitization of our communication channels, the transition from large retail releases to free-to-play, mobile and seasonal games and less big physical events”.
According to the latest official statements, Ubisoft has approximately 21,000 employees worldwide. It seems, and we want to reiterate it seems, that with today’s announcement, this figure will not be significantly affected (at least, comparing the tens of thousands of people made redundant that we have told you about over the course of these months).
Having said that, it is worth mentioning that the company is investing heavily in its Assassin’s Creed franchise: this year Mirage should be released on the last and penultimate generation consoles, PC, and streaming (Amazon Luna), and then there are even four more in the pipeline projects in the pipeline. However, the group recently announced the cancellation of three projects and the postponement of Skull and Bones.
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